People and Places  

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KINGDOM OF CALDYRRIA: large country. Constitutional Monarchy. Shaped like France.

CALDYR (CALDYRRIA): bustling metropolis on the west coast of Caldyrria. Capital. Nobles live on nearby cliffs.
--Katya "Ghoststep" Springnobble (human catburglar): knows Memnon, Lazlo, Dorilin and Vayne. Adopted daughter of Gnomish explorer Norrin Springnobble, whose corpse was found in near the submerged temple of Blibdoolpoolp off Schiller's Bay.
--Anna Smith (human bureaucrat): majordomo to the civil government of the city of Caldyr (appointed, not elected). Prim and proper and evil. Distrusts Barrington and Clem, but appears to trust Ozrin.
--Marian Bjornsdottir (human researcher): young mousey mapkeeper of Caldyr. Works in the basement of city hall.
--Desh Wilkins (human janitor): young hapless & disaffected. Works in the basement of city hall.
--Cedric Shellanne (effete nobleman): life saved by Lazlo, Vayne, & Barrington.
--Millie Shellanne (down-to-earth noblewoman): wife of Cedric, almost fell for Barrington's charms.
--Aquos (water elemental): lives in the harbour and eliminates barnacles from all harboured ships when he's not tormenting fishermen.

CENDRIN (CALDYRRIA): larger town in the south of Caldyrria, on a wide river. Wild, frontier-like feel.
**BAND OF HEROES:
--"Tallboy" Tallahassee Wingnut (talkative halfling gent)
--Madrik Spleenhammer (rabid dwarf woman thing)
--Bertram Billerman "The Arcanist" (human wizard; glares)
--Mister Sawbones (the point at which 'extremely hot' meets 'extremely fucked up'; "there's blood trickling down the inside of her legs and it's not hers")

SQUINTON (CALDYRRIA): spooky mountain village to the east of Caldyrria that used to be watched over by the necromantic Farnsworth family. Lots of goats.

SCHILLER'S BAY (CALDYRRIA): fishing village on the north-west coast of Caldyrria. Near the ancient temple of Blipdoolpoolp, and thus occasionally invaded by Kuo-toa. People here are particularly retarded.

MELNORM (CALDYRRIA): unremarkable town in the central hills of Caldyrria, that occasionally gets threatened by orcs. Barrington, Talrin and Argyle bought horses here to get to Frimswood.

FRIMSWOOD (CALDYRRIA): defunct hunter-gatherer forest village on the road to Caldyr. Central. Devastated by Barrington, Argyle, and Talrin.

GUILDHOME (CALDYRRIA): town that has sprung up to meet the needs of the Adventurer's Guild (your guild), to the north of Melnorm and Frimswood. Adventurer-centric, lots of inns and whorehouses and magic shops and opium dens.
**THE CIVIL ENGINEERS:
--Edna the Succubus. Sex wrapped in glasses & labcoat. Wants revenge on Clem for electrifying her nipple and blinding her. Friendly, good at occult math. Bound to engineers by pact of abstinence, but they all really get along well together.
--Thompson (younger, impetuous; knocked Clem unconscious.)
--Wilson (the friendly one.)
--Nilsson (meek, smart.)
--Benson (older, mentor.)
--Smithson (proud, know-it-all.)
--Enwick (odd man out, always gets the shit jobs.)


* * *


KINGDOM OF MERRICK: medium country to the south of Caldyrria. Old powerful kingdom fallen into degeneracy & narcissism.
--Baron Smith Smythe-Wilkins, last scion of the house of Smythe-Wilkins. Brought doom to his ancestral home when he chose not to pay the Adventurer's Guild for services rendered, and now lives a transient life mooching off his relatives.
--"Merlin" Dennis Hemler. Ex-suitor of Lady Petunia Smythe-Wilkins. Effete nobleman who thinks he's a philosopher. Working on a book about how life is not worth living.
--Felix Smithson. Ex-suitor of Lady Petunia Smythe Wilkins. Effete nobleman who thought he was a tough guy until he went to prison for the murder of his rival Duke Thomas Whirton and learned he wasn't.

KINGSBRIDGE (MERRICK): capital. On a river. Main export: beggars.
--Marigold Santer (ex-lady-in-waiting): works with the poor. Admires & inspired by Ozrin.


* * *


KINGDOM OF SELDARIN: tiny island country off the coast of Merrick. Think Cyprus.
--Lord Reginald Sarnwood (status-obsessed nobleman)
--Lady Petunia "Tunia" Smythe-Wilkins (Sarnwood's wife; has pretty much slept her way through the entire kingdom of Seldarin, although Barrington missed his chance with her. Will die of ennui within five years. Or possibly syphilis.)


* * *


NO FIXED ADDRESS
--Leanne Jenkins, an attractive woman from Schiller's Bay, one of Barrington's conquests, now making her way in the world after having used the adventurers to free her -- first from the Kuo-Toa cultists of Blibdoolpoolp, and then from the horrors of life in Schiller's Bay.
**THE CLEAN-UP CREW
--"The Commander" (human leader; cigar.)
--Miss Jennifer Wilder (human wizard; finds you distasteful; puts on long gloves before casting spells.)
--"The Twins" (humans that look different from one another but move in complete unison.)
--Percival Bartleby (human knight; kind and apologetic but leaves a swath of destruction wherever he goes.)
**THE CLOUD PEOPLE
--They all look the same, with their pale skin and their reflective weapons and armor.
--Norma Fleisher, farm woman whose soul was crushed by the cloud people. Memnon tried to train her to be his herald, but he failed and she fled somewhere indeterminate.
**THE FINMAR PATHFINDERS
--A group of scouts and rangers with a storied past, now losing members due to poor leadership.


* * *


PLANES
--Vorthelmaas, demon prince of laziness and doing things half-assed (owes Memnon, Lazlo, & Vayne a favour).

This entry was posted on Tuesday, March 9, 2010 at 11:49 AM.

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